﻿namespace Steamworks
{
    using System;
    using System.Runtime.InteropServices;

    [StructLayout(LayoutKind.Sequential)]
    public struct HSteamUser : IEquatable<HSteamUser>, IComparable<HSteamUser>
    {
        public int m_HSteamUser;
        public HSteamUser(int value)
        {
            this.m_HSteamUser = value;
        }

        public override string ToString()
        {
            return this.m_HSteamUser.ToString();
        }

        public override bool Equals(object other)
        {
            return ((other is HSteamUser) && (this == ((HSteamUser) other)));
        }

        public override int GetHashCode()
        {
            return this.m_HSteamUser.GetHashCode();
        }

        public bool Equals(HSteamUser other)
        {
            return (this.m_HSteamUser == other.m_HSteamUser);
        }

        public int CompareTo(HSteamUser other)
        {
            return this.m_HSteamUser.CompareTo(other.m_HSteamUser);
        }

        public static bool operator ==(HSteamUser x, HSteamUser y)
        {
            return (x.m_HSteamUser == y.m_HSteamUser);
        }

        public static bool operator !=(HSteamUser x, HSteamUser y)
        {
            return !(x == y);
        }

        public static explicit operator HSteamUser(int value)
        {
            return new HSteamUser(value);
        }

        public static explicit operator int(HSteamUser that)
        {
            return that.m_HSteamUser;
        }
    }
}

